Remains in play. This spell can be cast by the Wizard on himself while he is in close combat. He becomes as wild and powerful as a mighty bear. He adds +3 Attacks, +2 Strength, and +1 Toughness to his characteristics. He cannot wield a weapon whilst using this spell.
Once cast, the spell lasts until the end of the next combat engagement which the Wizard takes part in, until it is dispelled, until the Wizard chooses to end it (which he can do at any time), attempts to cast another spell or is slain.