Source: Warhammer Fantasy: 6th Edition

Invocation of the Ice Storm
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Spell Level 4Casting Value: 9+

Chanting words of power, the Wizard summons a harsh blizzard that engulfs enemy marksmen and war machines. The caster nominates a point on the battlefield. Roll an Artillery dice and double the result - this is the distance in inches (measured from the nominated point) that the Ice Storm affects. If a Misfire is rolled, it affects the entire battlefield. All units caught in the Ice Storm must pass a Leadership test at -2 when they wish to shoot. If this is failed they are unable to fire. The freezing effects of the Ice Storm last for one full turn and cannot be dispelled in the opponent's next Magic phase.