Source: Warhammer Fantasy: 6th Edition

Daemonic Gifts
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Many are the gifts bestowed upon them in their daemonhood many are the weapons and magicks at their disposal to slay the enemies the of Chaos, to befuddle their minds and terrify their souls. By these gifts are the Daemon Princes known, each individual from his dark brothers, a mighty warrior, a potent spellcaster, lord of the armies of the Chaos Wastes and heralds of the world's destruction.

Daemon Princes and Exalted Daemon may be given Daemonic Gift. Each may only be chosen once per army. The Gifts that Greater Daemon get as standard do not count for this rule. A Daemon Prince or Exalted Daemon cannot take god-specific Gifts (ie, those which are for Khorne Daemon only) unle it has been given the Mark of Chaos for that god. Note that Gifts are not magic items per se and are therefore not affected by spells or any other attack that damages or neutralizes magic item (the Law of Gold spell, for example).

Chaos Disruption(Ability)50 points

The air around the Daemon seethes with chaotic energy, deflecting arrows and bolts.

Any shooting at the Daemon or the unit it is with suffers an additional -1 to hit penalty.

Blade of Ether(Ability)45 points

The Daemon wields a hell-forged weapon that exists partly in another dimension, by passing armour.

Radiance of Dark Glory(Ability)40 points

Raw Chaos Power emanates from the Daemon, strengthening its presence in the material realm.

The Daemon and any other Daemon units within 6" suffer one less wound when defeated in combat. For example if a Daemon fails its instability test by 2, then it would only loses one wound.

Soul Hunger(Ability)25 points

The Daemon craves the death of mortal creatures.

Re-roll missed close combat attacks in the first round of any combat.

Spell Breaker(Ability)25 points

The Daemon is able to draw the power away from enemy spells.

Once per battle the Daemon may dispel one enemy spell, except one which has just been cast with Irresistible Force.

Diabolical Splendour(Ability)20 points

The Daemon's grip on the mortal realm is strong, protecting it against normal vulnerabilities.

The Daemonic Aura becomes a normal ward save so can be used against magical attacks. This is also conferred to any Daemon unit which he joins.

Master of Mortals(Ability)5 points

If the Daemon is the army General, Mortal units count as Core choices and Daemonic count as Special.

Next - Daemonic Gifts (Khorne)