Source: Warhammer Fantasy: 6th Edition

The Gem of Blood
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Talisman25 points

An ancient relic from Nehekhara, this cursed gem is extremely dangerous for the bearer's opponents, but it is said that it will eventually be the undoing of its master.

One use only. When the wearer suffers its first wound in close combat, the gem is activated. Roll a dice. On a result of 2+, the wound is saved and rebounded on the model who caused it, with no armour saves allowed. On a result of 1, the wound is not saved and the bearer suffers 1 additional wound, with no amour saves allowed.