An ancient relic from Nehekhara, this cursed gem is extremely dangerous for the bearer's opponents, but it is said that it will eventually be the undoing of its master.
Source: Warhammer Fantasy: 6th Edition
The Gem of BloodURL Copied!
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Talisman25 points
One use only. When the wearer suffers its first wound in close combat, the gem is activated. Roll a dice. On a result of 2+, the wound is saved and rebounded on the model who caused it, with no armour saves allowed. On a result of 1, the wound is not saved and the bearer suffers 1 additional wound, with no amour saves allowed.