Many kinds of fungus grow in the dark, dank caves of the Night Goblins, including the rare and treasured Mad Cap Mushrooms. These form part of the deadly brew that sends the Fanatics wild, but only a small part. If they get a whole one each they go really mad...
Source: Warhammer Fantasy: 6th Edition
Mad Cap MushroomsURL Copied!
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Enchanted Item30 points
Night Goblins only. If the character is with a unit of Night Goblins when their Fanatics are released he may give them each a Mad Cap Mushroom before they go whirling off. If they hit a unit (from either side) on the turn they are released it suffers 2D6 hits instead of the usual 1D6. Subsequent units encountered by each Fanatic are struck by 1D6 hits as usual.