This massive, heavy club is ringed with bands of cursed iron. and carries enchantments of shattering and destruction. Though it lacks an edge with which to penetrate armour, those struck by it find their bones turn to powder under the sheer brute force of the blow. Even castle gates have fallen to this weapon in its long and bloody history.
Source: Warhammer Fantasy: 6th Edition
Bonecrusher MaceURL Copied!
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Magic Weapon55 points
The Mace always wounds on a 2+. Armour saves are taken using the wielder's normal Strength.
Against Castles, Empire Steam Tankks and in other situations where a roll to wound is not taken, the wielder counts as having double its Strength characteristic, to a maximum of 10.