Source: Warhammer Fantasy: 6th Edition

Armour of Gork
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Magic Armour35 points

If armour is made with the correct rituals instead of just being bashed out of whatever bits of metal come to hand, it can be enchanted by a Shaman to offer extra protection.

Counts as wearing armour (5+ armour save) which can be combined with other equipment normally. The wearer may re-roll failed armour saves.