A product of ancient and twisted sorcery, this construct offers considerable protection to Undead wizards.
Source: Warhammer Fantasy: 6th Edition
Armour of BoneURL Copied!
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Magic Armour50 points
Gives a 5+ armour save and may be combined with other equipment. A Wizard can wear this armour without losing his ability to cast spells. When the wearer fails his first armour save (or if he's wounded by an attack against which he cannot take an armour save at all), the armour crumbles to dust and is destroyed, but the wound is ignored.