Source: Warhammer Fantasy: 6th Edition

Wood Elves - Frequently Asked Questions
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What is the appropriate base size of the Great Stag and Unicorn models, 40mm square or 50mm square?

50mm square. This is the size indicated for a Unicorn Mounted Character in the Base Size Chart printed in UK White Dwarf and allows the models to rank up properly with other units of Wood Elf Cavalry. View online.

Source: Base Size Chart Printed in UK White Dwarf / Direwolf FAQ Council Interpretation

Can the Treeman and Treeman Ancient perform a Stand & Shoot charge reaction with the Strangle-root attack?

The Direwolf FAQ Council submitted multiple requests to the Design Team for an answer to this question but unfortunately did not receive a response. The Warhammer Community as a whole is divided on the answer, and without a response from the Design Team this question is unable to be satisfactorily resolved. While the FAQ Council itself leans towards the answer being that Stand & Shoot is allowed based on our interpretation of existing rules, we do not believe it strongly enough to make such a ruling at this time. The Council therefore recommends that you discuss the Strangle-Root attack with your opponent or the event organizer prior to its use.

Source: Wood Elf Army Book page 62

In the Wood Elf Reference sheet (last page of the army book) Elven Steeds are listed as having the "Fast Cavalry" rule. If a Wood Elf character is mounted on an Elven Steed does he benefit from the "Fast Cavalry" rule?

As it currently stands, no. The Bestiary takes precedence over the back-of-the-book Reference Sheet and the Bestiary does NOT list Elven Steeds as "Fast Cavalry".

Source: Wood Elf Army Book pages 30, 80

May non-Wardancer characters join Wardancer units?

Yes, there is no longer any limitation restricting non-Wardancer characters from joining Wardancer units.

Source: Wood Elf Army Book pages 26, 66

Is a Wardancer unit required to select their Shadow Dance at the start of a combat? Or in cases where they are not attacking first, may they wait until after the enemy attacks before selecting a Shadow Dance?

The Wood Elf book is silent on the timing of when the Wardancers are required to select their Shadow Dance. The usual method requires a player to declare any equipment options / optional special rules affecting the Close Combat at the start of the phase, prior to the resolution of any attacks. The FAQ Council recommends that the usual method be also followed in this case.

Source: Wood Elf Army Book page 19 / Rulebook page 88 / Direwolf FAQ cCouncil Interpretation

May a Wardancer Kindred Character use a Great Weapon to gain +2 to his Strength?

No. Per the rules under the Wardancer Kindred, all Wardancer Characters have the Special Rule of "Wardancer Weapons". This means that regardless of what types of mundane weapons the model is armed with, the model must follow the "Wardancer Weapons" rule.

Source: Wood Elf Army Book page 19, 66

If a character from the Wardancer Kindred has A Murder of Spites are these attacks affected by his abilities which add +1 Strength to all attacks or Killing Blow?

No! The Spites have a separate and distinct set of explicitly defined stats and abilities and thus they do not benefit from any abilities of their host.

Source: Wood Elf Army Book page 60

Can a character use A Muster of Malevolents or A Pageant of Shrikes after marching?

No. The Spites "count as a ranged weapon" or are listed as a "shooting attack". As the rules do not explicitly allow for use of these Spites after a march, they may not.

Source: Wood Elves Army Book pages 60, 61 / Rulebook page 55

If a character has the Muster of Malevolents Spites, may they always stand and shoot with their own weapon as well as the Spites regardless of Line of Sight and distance?

No. The reference to "any other ranged weapon the model may have" is making it clear that the model may perform a normal stand and shoot with both, NOT that the other ranged weapon is suddenly privileged with the Spites" additional stand and shoot powers.

Source: Wood Elf Army Book page 60

Can Gaemrathe - the Banner of Midwinter be used in the opponent's movement phase?

The Direwolf FAQ Council submitted multiple requests to the Design Team for an answer to this question but unfortunately did not receive a response. The Council was divided on the answer as on one hand the item appears overpriced if it is not allowed to be activated in the opponent's turn, but on the other hand the usual practice is that an item would have to explicitly state that you could activate it prior to the enemy declaring charges in order for the item to be activated in the enemy's turn. The Council therefore recommends that you discuss this item with your opponent or the event organizer prior to its use.

Source: Wood Elf Army Book Page 65

Does The Spear of Twilight count as a spear like The Dawnspear? Specifically does it grant +1S on the charge like a spear?

The Direwolf FAQ Council submitted multiple requests to the Design Team for an answer to this question but unfortunately did not receive a response. The Council was divided on the answer as on one hand it is described as a "spear" in both the item name and in the item's description, but on the other it does not explicitly state "Spear." or "Counts as Spear." as it appears it is required to per the Magic Item rules in the Warhammer Rulebook. The Council therefore recommends that you discuss this item with your opponent or the event organizer prior to its use.

Source: Wood Elf Army Book page 62 / Rulebook page 152

Does the Deepwood Sphere affect enemy models engaged in hand to hand combat?

Yes. The description states: "All enemy models wholly or partly within the same wood as the bearer take a single S5 hit at the start of each Wood Elf magic phase." No exception for enemy models engaged in hand to hand combat is given. In addition, as the affect is not classified as a shooting attack or a spell there are no general rules protecting enemy models in hand to hand combat from it.

Source: Wood Elf Army Book page 65

Does Asyendi's Bane allow the bearer to re-roll shooting attacks provided by sources other than the bow (i.e. additional shooting attacks provided by Spites, etc.)?

No. Asyendi's Bane is a magical bow that punishes its wielder for missed shots made by it. So its effect applies to missed shooting rolls using it, but not to other ranged attacks the character may be able to field. Note that the description of the item does not extend the ability past shots fired from the bow.

Source: Wood Elf Army Book page 63

Do Dragontooth arrows have any affect on units consisting of single wound models?

No. Any single wound model wounded by a Dragontooth arrow is in fact dead...and dead models don't take Stupidity tests! Dragontooth arrows only work against models with multiple wounds.

Source: Wood Elf Army Book page 65

Does the Stone of Rebirth activate if the bearer is wounded by an attack that does multiple wounds / killing blow that would kill the model outright? If yes, is the model considered reduced to one wound?

No. Nowhere in the item's description does it indicate that the item is activated if the model is killed outright.

Source: Wood Elf Army Book page 64

What is the effect of an item like the Armor of Damnation (re-roll successful hits) on Daith's Reaper (re-roll misses)?

The attacking player rolls to hit and re-rolls misses. Then the defending player makes the attacker re-roll all successful attacks.

Source: Warhammer Chronicles 2004 page 118 / Direwolf FAQ Council Interpretation

Does the secondary damage from the Spirit Sword still take place if an enemy is wounded and killed by it? Meaning the WE Character could take damage after killing the opponent or generate overkill in a challenge.

Yes, treat as other multi-wound weapons, but instead of rolling to multiply wounds, use the will comparison procedure in the Spirit Sword description. No exceptions are listed so this means that the Wood Elf character could take damage or generate additional overkill in a challenge.

Source: Wood Elf Army Book page 62

If the Spirit Sword inflicts wounds on multiple opponents (i.e., the bearer splits his attacks between two or more models) is an additional wound test required for each opponent?

Yes. There is no reason to believe the ability may be used only once per combat phase.

Source: Wood Elf Army Book page 62

How does the Spirit Sword work with regeneration? Can wounds from the LD battle be regenerated? It specifically mentions no armour or ward saves, but says nothing about regeneration (but neither does Killing Blow).

Treat as other multi-wound attacks and regeneration per the Q&A in Warhammer Chronicles 2004. That is, perform the will comparison procedure to determine the total wounds caused, then at the end of the close combat phase (but before combat resolution is counted), attempt the regeneration for each wound taken (up to the total the model had at the start of the combat phase).

Source: Warhammer Chronicles 2004 page 114 / Direwolf FAQ Council Interpretation

A portion of the Lore of Athel Loren spell "The Hidden Path" reads as follows:"If the spell is successful, the unit treats all terrain as open ground and cannot be harmed by non-magical missile weapons." Does this spell allow units to see through terrain, therefore allowing them to charge an "unseen" unit or fire missile weapons at a unit behind interposing terrain?

No. The effects of The Hidden Path do not alter the line of sight characteristics of terrain. The reference to "open ground" refers to the ability to move unimpeded as stated in the Warhammer Rulebook.

Source: Wood Elf Army Book page 79 / Rulebook page 50

If a Wood Elf unit targeted with the Call of the Hunt spell can not see any enemy units (e.g. they are in a wood) but the additional movement brings them in contact with an enemy unit, is this considered a charge or are they stopped 1" away?

It is considered a charge. The visibility of enemy units is only discussed in regards to the direction the affected unit must move ("towards the nearest enemy unit it can see"). The spell states that if the "movement brings the unit into contact with the enemy, it counts as charging in the subsequent close combat phase." Ergo, a charge.

Source: Wood Elf Army Book page 79

The Call of the Hunt spell states "If already engaged in combat each model in the unit gains +1 Attack (does not affect steeds or ridden monsters)". How long does this additional +1 Attack last? For the duration of the next combat round? For the duration of the combat? Or for the duration of the game?

The usual method used to define spells lasting more than one phase is to explicitly state in the description that the spell lasts for a longer duration or Remains in Play. Spells that do not have either set of language are generally considered to be immediately resolved or resolved in the next applicable phase. The FAQ Council recommends that the usual method be also followed in this case (i.e. the +1 Attack is only used in the next Round of combat).

Source: Wood Elf Army Book page 79 / Rulebook page 139 / Direwolf FAQ Council Interpretation

Can the Call of the Hunt spell move a unit under the effects of the Banner of Midwinter?

Yes. The Warhammer Rulebook indicates that units which are subject to a magical affect that prohibits movement may be forced to move by a subsequent spell cast at them.

Source: Wood Elf Army Book page 79 / Rulebook page 142

May a character from the Eternal Kindred take additional mundane armour or weapons and still benefit from the Eternal Guard fighting style?

The character may technically take additional mundane armour and/or weapons, but he cannot gain any benefit from it. The special rules associated with the fighting style (i.e., 5+ armour save, fights as if armed with two hand weapons) clearly state that they apply regardless of how the model is armed and armoured.

Source: Wood Elf Army Book page 68

Can a character with the Wild Rider Kindred take the Helm of the Hunt?

No. The description of the Wild Rider Kindred says that they "may not choose any additional weapons or armor, though they may choose a magic spear or a suit of magical light armor to replace the respective item if they wish." Since the "Helm of the Hunt" is in the "magic armor" section, by a strict reading of the text a Wild Rider Kindred would not be able to take it.

Source: Wood Elf Army Book pages 20, 68

Does either the Eternal Kindred, or Wild Rider Kindred remove a character's Longbow?

No. There is no specific provision for removing the longbow in either Kindred's description.

Source: Wood Elf Army Book page 68