Source: Warhammer Fantasy: 6th Edition

Tomb Kings - Frequently Asked Questions
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Does a Tomb Kings army receive 2 power dice in their magic phase?

Yes. All armies receive a base of 2 power dice in their magic phase. The Tomb Kings army may use these dice to attempt to dispel 'remains in play" spells.

Source: Rulebook pages 135, 139

Can Tomb Kings single characters and skirmishers move at double movement value?

No. The only case when it is possible for a Tomb Kings unit to move at double speed is when charging.

Source: Warhammer Chronicles 2004 page 118

What base size does the Tomb Scorpion use? What is it's unit strength?

50x50mm. It has a Unit Strength of 4.

Source: Anthony Reynolds - Warhammer Design Team (Online Q&A on the Games Workshop Warhammer Forum)

Can you use items like the Bretonnian Mantle of Blood, or Malekith's armour to suffer only 1 wound instead of 1D6 from a Tomb King's Curse?

The Tomb King's Curse is treated like any other multiple wound attack for this purpose.

Source: Warhammer Chronicles 2004 page 118

Ushabti are armed with "huge ritual blades", are these Great weapons?

No, if they had Great weapons it would say "Weapons: Great weapons" in the army list entry.

Source: Warhammer Chronicles 2004 page 118

Do Skeleton spearmen in the second rank get to fight when the Righteous Smiting incantation is cast upon the unit?

No. The incantation explicitly says "models in base. to-base contact".

Source: Warhammer Chronicles 2004 page 118

A Tomb Kings/Prince is not listed as a Wizard (he can't take arcane items, and doesn't generate Dispel dice). Can he still be a target for Drain Magic?

No, as he isn't a Wizard. It is more his indomitable will that forces his minions to perform his bidding rather than 'magic' in the normal sense. In a similar vein, Drain Magic cannot be cast against Warrior Priests, or Settra himself.

Source: Warhammer Chronicles 2004 page 118

Incantations vs Drain Magic. Can an incantation be cast at a power level of O or lower? If so, is it automatically dispelled by the opponent if be wishes to, or is a D6 roll still necessary?

An incantation is always cast, regardless of its power level. The opponent must still spend one of his Dispel dice to dispel the incantation. However, the result will automatically be higher than O and the incantation will be dispelled.

Source: Warhammer Chronicles 2004 page 119

In a Tomb Kings army that includes Dogs of War or Regiments of Renown units, do the DoW / RoR units have to take panic checks for the destruction of nearby Undead units?

Yes. No exemption to taking panic checks for DoW / RoR units has been granted in the Tomb Kings Army Book. While the units may be "Undead" they are still considered "friendly" units for purposes of Panic.

Source: Rulebook page 80

If the Tomb Kings hire a Dark Emissary or Truthsaver, when do they cast their magic within the hierarchy?

As long as they don't disturb the hierarchy, they can cast at any time, before or after it, but never during.

Source: Warhammer Chronicles 2004 page 119

How do you resolve challenges involving the Champion of a Chariot unit?

If the Chariot is charging, any impact hits are worked out against the unit as with other challenges. However, except for impact hits, the chariot takes part in the challenge as a single model, so all crew and steeds fight in the challenge. This is necessary as there is no separate Wound for the Champion himself and so attacks against him cannot be separated out.

Source: Warhammer Chronicles 2004 page 118

Does a charging Chariot unit cause impact hits for ALL of its Chariots, or only the ones that are in base-to-base contact?

Only the Chariots that are in base-to-base contact can cause impact hits.

Source: Warhammer Chronicles 2004 page 119

While he is with a Chariot unit, if I kill a Tomb King or Prince's Chariot, he becomes separated from the unit at the end of the phase. If this happens in close combat, does he become an independent character before or after combat resolution? If the Khemri unit wins and the opponent flees, does the Tomb King and Chariot unit pursue together or separately?

Both combat resolution and fleeing/ pursuit happen before the end of the phase, so the character would count as part of the unit (unfortunately, this would also mean the Chariots only pursue 2D6" because his Movement value is not more than 6").

Source: Warhammer Chronicles 2004 page 118

Can you resurrect a Tomb King's Chariot if it has been destroyed but the Tomb King is still alive!?

No. The Tomb King and his Chariot are treated separately. Neither can you resurrect the Tomb King if the Chariot is still alive!

Source: Warhammer Chronicles 2004 page 119

If a Tomb King character riding a chariot is killed is the chariot automatically destroyed as it has no crew?

No. Per Gav's answer in the above Q&A the character and the chariot are treated separately.

Source: Direwolf FAQ Council Interpretation

If I destroy a Tomb Kings character's chariot, but not the character do I earn victory points for destroying the chariot (which is purchased as equipment for the character)?

Yes, as per the above Q&As a chariot and a Tomb Kings character are treated separately, you earn victory points for whichever parts you destroy (the character, the chariot, or both).

Source: Direwolf FAQ Council Interpretation

How many attacks has a Bone Giant, including his second weapon?

5. He has 4 Attacks in his profile and gets an extra 1 with the second weapon.

Source: Warhammer Chronicles 2004 page 118

How does the Bone Giant's Unstoppable Assault work against the Steam Tank, castle walls and other targets that don't have Wounds?

It has no effect at all; if the target does not have a Wounds characteristic, there's no life-force for the Bone Giant to feed on!

Source: Warhammer Chronicles 2004 page 118

If the Invocation of Righteous Smiting is cast on a charging Bone Giant, can he use the Unstoppable Assault rule?

Yes, but remember that he attacks only once. not five times.

Source: Warhammer Chronicles 2004 page 119

Do hits from the Destroyer of Eternities that bit each model carry over onto the unit if attacking rank and file models?

These special attacks do not carry over to other models, treat them all as allocated attacks.

Source: Warhammer Chronicles 2004 page 119

Can the Collar of Shapesh transfer wounds from combat resolution?

No.

Source: Warhammer Chronicles 2004 page 119

Does the Collar of Shapesh work against the Black Amulet's rebound?

Yes.

Source: Warhammer Chronicles 2004 page 119

Can saves provided by magic items which are not classified as Armour or Ward saves (e.g. Collar of Shapesh) save against a Killing Blow?

Yes, treat it as a ward save for this purpose.

Source: Gav Thorpe - Warhammer Design Team

Can you use the Banner of the Undying Legion on a character that has joined the unit?

No, it only affects the unit.

Source: Warhammer Chronicles 2004 page 119

Can an Icon Bearer take the Icon of Rakaph? The description of the item seems to indicate it may only be used by Tomb Guard and Skeleton Warriors.

Yes, the Icon Bearer may take the Icon of Rakaph. This is actually the only way that Skeleton Warriors can benefit from it (Skeleton Warriors may only have a banner that is up to 25 points and the Icon of Rakaph is 40 points).

Source: Tomb Kings Army Book page 39 / Direwolf FAQ Council Interpretation

Do models on foot armed with Tomb Blades and mundane shields qualify for the hand weapon and shield bonus in close combat?

Yes. "Tomb Blades" is actually a special rule which applies to the various types of mundane weapons that the models carry. If these models on foot choose to use their hand weapons along with mundane shields, they qualify for the bonus.

Source: Tomb Kings Army Book page 27 / Rulebook page 88

Does the Blade of Mourning affect Undead?

No, as Undead do not take Break tests.

Source: Warhammer Chronicles 2004 page 119

How do magic items which negate the affects of magical weapons interact with Tomb Blades?

"Tomb Blades" is actually a special rule which applies to the various types of mundane weapons that the models carry. The Tomb Blades special rule indicates that the mundane weapons carried by the models all have the the Killing Blow special ability attached to them. The Tomb Blades special rule also makes the mundane weapons carried by these models count as "magical" for purposes of being able to wound ethereal creatures, able to hit certain characters who are protected by magical armour, etc. but they still retain their mundane property. So a magical item which negates the affects of magical weapons would stop the attacks from these models counting as "magical", but would not stop the Killing Blow ability attached to them.

Source: Tomb Kings Army Book page 27 / Direwolf FAQ Council Interpretation

How do spells which destroy mundane weapons, such as the Lore of Metal spell, Bane of Forged Steel (as amended in Warhammer Chronicles 2003), affect models armed with Tomb Blades?

As the "Tomb Blades" special rule states that the Killing Blow and the ability of the weapons to count as magical are attached to the mundane weapons carried by the models, the models would no longer benefit from either of those special rules. In additon, as they would be striking with their fists, they would not receive any strength bonuses from weapons or be able to receive the +1 Armour Save bonus for using a hand weapon and shield.

Source: Tomb Kings Army Book page 27 / Warhammer Chronices 2004 page 122 / Direwolf FAQ Council Interpretation

Are enemy units engaged in close combat affected by the Casket of Souls?

The Casket does not effect units that are engaged in combat at all. It is assumed that they are engrossed in the combat, and so will never be affected.

Source: Warhammer Chronicles 2004 page 115

Are enemy units which are involved in close combat, but still have line of sight to the Casket of Souls, affected by the Light of Death?

The Casket does not affect units that are engaged in combat at all. It is assumed that they are engrossed in the combat, and so will never be affected.

Source: Warhammer Chronicles 2004 page 115 / Direwolf FAQ Council Interpretation

Are any types of units immune to the affects of the Casket of Souls?

No. The Casket of Souls gives no exceptions to what it affects. The Light of Death affects everything including Undead, Daemons, troops immune to psychology, and even war machines.

Source: Gav Thorpe - Warhammer Design Team

How do you resolve wounds from the Casket of Souls against a war machine? Is the machine itself affected or only the crew?

Randomise wounds between crew and machine as with other missile hits.

Source: Warhammer Chronicles 2004 page 119

Can you use the General's Leadership value (if in 12" range) when determining the number of wounds from the Casket?

Yes. For all purposes, a unit's Ld is equal to the general's if he's in 12" range.

Source: Warhammer Chronicles 2004 page 119

How are skirmishers and lone characters on foot (360° line of sight) affected by the Casket of Souls?

Just like everybody else!

Source: Warhammer Chronicles 2004 page 119

Fast cavalry can shoot all round, so does this mean they have 360° line of sight for the purposes of the Casket of Souls?

No, as described in the rules for fast cavalry, they use normal line of sight for everything except shooting.

Source: Warhammer Chronicles 2004 page 119

How far can the Liche Priest go away from the Casket of Souls without being considered out of range from it?

A model must remain within 1" of a war machine (or in this case, the Casket of Souls) to count as being part of its 'crew'.

Source: Warhammer Chronicles 2004 page 119

Can another Liche Priest join the Casket of Souls (the same way a character can join a war machine crew)? If so, what happens if the original Liche Priest is killed? Can the other Liche Priest sustain the Casket?

Yes. In the description for the Casket (p. 33) it says 'If...there is no Liche Priest or Liche High Priest acting as part of the crew for the Casket at the beginning of any Tomb Kings turn, the Casket and its two Casket Guards immediately collapse...'. It doesn't say anything about the original Liche Priest - as long as there is at least one Priest acting as crew it operates as normal.

Source: Warhammer Chronicles 2004 page 118

Is it true that when fighting in close combat, the Priest joins the first rank and personally defends the Casket?

Yes, a Priest must fight in the combat. The Priest and his bodyguards form up like war machine crew.

Source: Warhammer Chronicles 2004 page 119

Can a character with the Collar of Shapesh, and within 6" of a Casket of Souls, redirect wounds to the Casket itself (and therefore have them ignored)?

No, it must be redirected to a model with a Wounds characteristic.

Source: Warhammer Chronicles 2004 page 119

Settra's Armour of Golden Magnificence. Do weapons or spells that nullify Armour saves work or is it like a second 4+ Ward save? Oh. and is the 2+ Armour save improved by +2 with the Chariot?

As stated. he is allowed a 4+ save even against attacks that normally allow no save, and yes, this is in addition to his Ward save. And no, he always has a 2+ Armour save, whether mounted or not.

Source: Warhammer Chronicles 2004 page 119

Does Settra generate any Dispel dice or is an army led by him limited to the base two?

No, Settra doesn't generate any Dispel dice, even though he can use Incantations.

Source: Warhammer Chronicles 2004 page 118

Does Queen Khalida count as a Tomb King for army selection?

Yes (you just need a Hierophant to take her).

Source: Warhammer Chronicles 2004 page 119