Source: Warhammer Fantasy: 6th Edition

The Empire - Frequently Asked Questions
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Can a unit of Knights led by a Grand Master (making them Immune to Psychology) carry and get the benefit of having the Banner of Sigismund (making them stubborn)?

In the example you give, the banner would have no effect - Immune to Psychology is Immune to Psychology. If it were otherwise, you'd get situations where a player could say "My Dread Banner is a magical fear and so therefore overrules your mundane immunity" which of course is not the case.

Source: Warhammer Chronicles 2004 page 116

In a situation where an Empire unit with the Griffon Banner and a Warrior Priest defeats an enemy unit it hates (Chaos, Skaven, etc.) must they pursue the enemy or does the Griffon Banner's "No pursuit" restriction take precedence? Or do we D6 it each time it comes up? Hatred indicates that the unit "must always pursue" and the Griffon banner states "will never pursue".

The way I've dealt with this in the past is to add the phrase "if normally allowed to do so" on the end of "must" movement - i.e. the Griffon Banner's restriction means that they do not pursue.

Source: S. Gav Thorpe - Warhammer Design Team

How many times may an Empire character armed with the Dragon Bow fire in the Shooting phase?

Once. Unless otherwise mentioned each model can only make one shooting attack in each Shooting phase. There has been some confusion regarding this item as the Special Character Valmir Von Raukov on the GW website may fire the Dragon Bow three times in the Shooting phase. Note however that Von Raukov is allowed to do this due to his "Master Archer" ability and this is not a property of the Dragon Bow.

Source: Rulebook page 58 / Empire Army Book page 30

How many times may an Empire Pistolier fire in the Shooting phase?

Once. Unless otherwise mentioned each model can only make one shooting attack in each Shooting phase. The Pistoliers special "Fusillade" rule which allows them to use both pistols only applies in the first turn of each close combat.

Source: Rulebook page 58 / Empire Army Book page 10

Can a mounted character use two pistols, or a sword and a pistol in close combat?

No. This is a special rule for Pistoliers only. Characters can use one pistol (though only 1 Attack can be made with the pistol), but they cannot claim +1 Attack.. So, if a mounted character has a pistol and 3 Attacks, he can make 3 Close Combat attacks, one of which is with the pistol.

Source: Anthony Reynolds - Warhammer Design Team (Online Q&A on the Games Workshop Warhammer Forum)

When do Empire detachments declare counter-charges and move into contact with the enemy?

After the enemy has finished moving ALL the chargers, but before Remaining Moves, the Detachment can declare a counter- charge and move into contact with the enemy.

Source: Empire Army Book pages 8, 9

Given the following: 1) An enemy unit with a width of 150mm has frontal charged an Empire parent unit with a width of 100mm. 2) The enemy unit had "excess" charge movement of 1" or more which it did not need to use to move into contact with the parent unit. 3) The detachments to the parent unit are less than 1" from the front of the parent unit. The detachments are in a position where they can see the flank of the enemy unit, but are still in the front arc of the enemy unit. Are the detachments allowed to counter-charge the enemy unit or are they drawn into combat with the enemy unit per the Multiple Targets rules found in Appendix 6 of the Rulebook?

The detachments are "drawn-in" to the combat as they have been "drawn-in" prior to the point where the detachments could have declared a counter-charge. When a detachment is "drawn-in" to a combat they are moved into contact with the enemy unit immediately after the enemy unit contacts the parent unit and it is determined that the detachment is required to be "drawn-in". To avoid this, Empire players should keep their detachments at least 1.1" back from the front of their parent units.

Source: Rulebook page 267 / Empire Army Book pages 8, 9 / Direwolf FAQ Council Interpretation

With the magic item the Rod of Power, what magic dice can be saved? Your own Power Dice only, or your own Dispel Dice too, in the opponents magic phase?

Both your own Power Dice and Dispel Dice can be saved in the Rod of Power.

Source: Anthony Reynolds - Warhammer Design Team (Online Q&A on the Games Workshop Warhammer Forum)

The Empire item the Steel standard says in the description Knightly Orders only, does this mean that Knights of the White Wolf can't use it?

Knights of White Wolf may not use this banner.

Source: Anthony Reynolds - Warhammer Design Team (Online Q&A on the Games Workshop Warhammer Forum)

Can a Parent Unit have a detachment(s) of the same troop type? For example could a unit of 10 handgunners take 2 detachments of 5 handgunners?

Yes. While the introduction to the detachment rules seems to indicate that detachments are armed differently than the parent units, no where in the actual detachment rules does it state that the detachments must be armed differently than the parent.

Source: Empire Army Book page 8 / Direwolf FAQ Council Interpretation

Can enemy magic items and abilities which negate one or more attacks of a model in base to base contact (e.g. Blademaster, Hand of Khaine, Vambraces of the Sun, Cautious Shield, etc.), be used to negate the single S10, D6 wound attack of the Mace of Helstrum?

These only reduce the number of Attacks on the profile, and have no effect on special attacks (in this case, the Empire character may have one less Attack, but he simply swaps his remaining attacks for the single S10, D6 wound attack).

Source: Gav Thorpe - Warhammer Design Team

What is the correct BS characteristic of an Empire Master Engineer?

4.

Source: Empire Army Book 14 / Warhammer Chronicles 2004 page 125

What is the correct M characteristic of an Empire Warhorse?

8.

Source: Empire Army Book 26 / Warhammer Chronicles 2004 page 125

Where can I find the rules for the Hexstaff, an "Empire Only" magic item from the Albion campaign?

In Warhammer Chronicles 2003.

Source: Warhammer Chronicles 2003 page 11

Where can I find the rules for the Warrior Priests of Ulric?

Source: Warhammer Chronicles 2004 page 13

Where can I find the rules for the Lord level character, the Arch-Lector of Sigmar?

In White Dwarf Magazine.

Source: White Dwarf Magazine (US March 2005 Issue #302)/ UK April 2005 Issue #304)

Is the Arch-Lector of Sigmar considered "Offical Rules"?

The Arch-Lector was created to go alongside the scenario with the the White Dwarf article, and hence that is the context for which he was intended. We don't believe the Arch-Lector would cause significant problems to game balance, and players and events organisers are free, of course, to agree to allow armies to field an Arch-Lector in other games (e.g. such as many events organisers do in the case of the Revised Lores of Magic article), if they wish.

Source: Gav Thorpe - Warhammer Design Team

Can the Arch-Lector of Sigmar maintain two Remains in Play prayers in play at the same time? Can he use the same prayer twice in a magic phase?

The Arch-Lector may not maintain two remains in play prayers in play at the same time. The wording of the prayers in the Empire army book clearly states that once a Warrior Priest (or Arch Lector as the case may be) attempts another prayer, any remains in play prayers are removed from play. As the Arch-Lector is the Sigmarite version of the generic High Priest of Ulric (Ar-Ulric) found in the Cult of Ulric army list in Warhammer Chronicles 2004, we recommend treating the Arch-Lector in the same manner as the Ar-Ulric in regards to the ability to use the same prayer twice. This means that the Arch-Lector may attempt each of his prayers up to twice per turn, but if the first attempt is successful he may not use that prayer again that turn.

Source: White Dwarf Magazine (US March 2005 Issue #302 / UK April 2005 Issue #304) / Warhammer Chronicles 2004 page 5 / Direwolf FAQ Council Interpretation

Where can I find the rules for the Empire character, Grand Theogonist - Volkmar the Grim?

In the Warhammer Annual 2002.

Source: Warhammer Annual 2002 page 60

Where can I find the rules for the Empire character, Boris Todbringer & The Army of Middenland?

In Warhammer Chronicles 2004.

Source: Warhammer Chronicles 2004 page 71

Where can I find the rules for the Empire character, Emporer Karl Franz, Prince of Altdorf?

In White Dwarf Magazine.

Source: December 2003 White Dwarf (US #287 / UK #288)

Where can I find the updated rules for the Empire character, Valten, Chosen of Sigmar?

In White Dwarf Magazine.

Source: December 2003 White Dwarf (US #287 / UK #288)

Where can I find the rules for the Steam Tank?

Source: Warhammer Chronicles 2004 page 48

What effect does an Earthshaker Cannon have on a Steam Tank?

It will move at half normal rate, and must first roll a 4+ before each weapon.

Source: Warhammer Chronicles 2004 page

Do Pikemen get +1 Strength when charged by a Steam Tank?

Yes, they do.

Source: Warhammer Chronicles 2004 page

Does the use of a Steam Tank have to he agreed upon by both players?

No.

Source: Warhammer Chronicles 2004 page 120

Does the use of a Steam Tank have to be agreed upon by both players?

No.

Source: Warhammer Chronicles 2004 page 120

Are the Trainee Engineers on a fighting platform vulnerable to poison?

Any poisoned missile attacks that hit by rolling a 6 need to be randomised separately. If they are randomised against the crew they wound them automatically, but if they are randomised against the Steam Tank they still need to roll to damage with their Strength. In close combat there is no problem since the enemy can attack either the Steam Tank or the Engineers.

Source: Warhammer Chronicles 2004 page 120

Would firing from a hill down at the Steam Tank count as an above hit or is this just for attacks that lob their shot?

The 'hit from above' rule is limited to war machine attacks like mortars, stone throwers etc. (ie, those that use the Scatter dice) and spells such as the Comet of Casandora, Forked Lightning, etc. It does not apply to normal missile fire, magic missiles, cannons and other machines that do not use the Scatter dice, or any close combat attacks (even by Giants...).

Source: Warhammer Chronicles 2004 page 120

Can a model "rebound" wounds onto a Steam Tank (the Black Amulet for example)?

No.

Source: Warhammer Chronicles 2004 page 120 / Direwolf FAQ Council Interpretation

If the Steam Tank is charging and its intended target flees, can it redirect the charge?

Of course, if the new target has been revealed by the first one fleeing (ie, if the Tank would not have been able to charge it before the flight of the original target).

Source: Warhammer Chronicles 2004 page 120

What about the Toughness of the Steam Tank? Several things use the opponent's Toughness to decide the Strength of the attack (for example, the Rune of Might, Dwarf Slayers, the Sword of Heroes).

They don't give any advantage to models fighting the Steam Tank as it has no Toughness value. This applies to any attack which uses a characteristic of the Tank (except Initiative, as noted in the rules).

Source: Warhammer Chronicles 2004 page 120

How do you charge with a Steam Tank?

To charge an enemy unit with a Steam Tank the Empire player must declare a charge at an enemy unit per the normal rules, in addition it is at this point the Empire player must declare how many Steam Points he will be allocating to movement for the charge. Note that a charging unit may not perform other moves so once the Empire player declares the amount of Steam Points for the charge that is it. Per the Steam Tank rules the Empire player may use some of these Steam Points allocated to the charge to 1) Pivot on the spot to align up to the unit he wants to charge 2) backup to gain momentum and 3) move forward to contact the enemy. If after the Empire player has declared a charge with the Steam Tank the enemy player flees, the flee dice are rolled, the enemy unit moved and the Empire player moves the Steam Tank forward towards its intended target. If he contacts the fleeing unit it is removed as normal. If the charge is failed, the Steam Tank has a special rule that it still moves the full distance toward the enemy (much like a flyer would). If the fleeing unit revealed another unit directly in the path of the Steam Tank and the Steam Tank had enough movement to reach it, the Steam Tank could re-direct onto the newly revealed unit. Remember the Empire player cannot allocate any more Steam Points to the Steam Tank's movement after the original amount declared to be expended on the charge.

Source: Warhammer Chronicles 2004 page 120 / Rulebook pages 44, 52, 53 / Warhammer Chronicles 2004 pages 50, 51

A Steam Tank cannot normally charge skirmishers, but can a Steam Tank charge skirmishers that are formed up in a combat?

Yes, the Steam Tank can charge skirmishers and individual models if they are already locked in combat.

Source: July 2002 Q&A Update on the Warhammer Chronicles website

Can a lone character on foot, or a unit of Skirmishers leave combat with a Steam Tank voluntarily in their own turn?

No.

Source: Anthony Reynolds - Warhammer Design Team (Online Q&A on the Games Workshop Warhammer Forum)

Do Terradons or other fliers strike the top of the Steam Tank when they attack it?

No.

Source: Anthony Reynolds - Warhammer Design Team (Online Q&A on the Games Workshop Warhammer Forum)

Although Crossbowmen and Handgunners are Rare units, can they be taken as detachments for Core units, In an Army of Middenland?

No. They can only be taken as parent units, not as detachments at all.

Source: October 2004 Issue of White Dwarf Magazine (US #297 / UK #298)

Can an Army of Middenland field a Steam Tank?

No. The Army of Middenland is not an Empire army. Numerous items available to an Empire army are not available to the Army of Middenland and the Steam Tank is one of them. If the Army of Middenland was able to field a Steam Tank, it would have been listed as an option under the Army of Middenland's Rare Units.

Source: Storm of Chaos Army Book page 50