Source: Warhammer Fantasy: 6th Edition

Movement - Frequently Asked Questions
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Here is the situation: Friendly unit A is engaged in close combat with enemy unit B from a previous turn. In the current turn friendly unit C, who happens to be in the front zone of enemy unit B, wants to charge into the combat but the entire frontage of enemy unit B has already been taken up by friendly unit A. Is friendly unit C allowed to charge the flank of enemy unit B?

No. I think that if you allow this to happen, you make a mockery of one of the most important dynamics of Warhammer strategy - moving your troops into a position to get the most advantageous charge. This may seem a bit odd, particularly with skirmishers as in this example, but the rules clearly state that to charge in the flank/ rear, the majority of the charging unit must be in that zone, and there are no exceptions. To get a flank or rear charge, you should have to positively move the unit into a position where it can do this, rather than simply fill up the front with other stuff.

Co-ordinating units to get simultaneous front and flank charges is a defining tactic of Warhammer and should be something that is tricky to achieve, otherwise the game will lose any sense of the importance of planning and maneuver.

Source: S. Gav Thorpe - Warhammer Design Team / Rulebook page 46

Can a unit redirect a charge against an enemy unit that it could have originally charged?

No. You can only redirect a charge against a unit if you could not have declared a charge against them normally, but can now do so due to the enemy fleeing.

Source: Warhammer Chronicles 2004 page 112

If a enemy unit chooses to flee, and I choose to redirect my charge against a newly revealed enemy unit, can I both run down the fleeing unit and charge into the newly revealed enemy unit provided I have enough movement to perform both actions?

No. First, remember that you do not declare whether or not you will be redirecting a charge until after the fleeing unit has completed its movement. At that point, you must make a decision on whether or not you wish to chase the fleeing unit or redirect into the newly revealed enemy unit. It is critical to follow this order as in some cases the fleeing unit may not flee very far, and actually prevent the second enemy unit from being revealed as a target.

Source: Rulebook page 53 / Warhammer Chronicles 2004 page 112 / Direwolf FAQ Council Interpretation

How do you determine if a defending unit is ineligible to perform a stand and shoot reaction?

To determine if a unit can perform a stand and shoot reaction, you must calculate the actual charge movement expended (taking into account wheels, difficult terrain, etc.) by the charging unit(s). If one or more charging units can expend half or less of its charge movement to complete the charge, then the defending unit may not stand and shoot.

Source: Rulebook pages 45, 46, 61 / Anthony Reynolds - Warhammer Design Team / Direwolf FAQ Council Interpretation

If a unit fails a charge against a defending unit that has chosen stand and shoot as a charge reaction, does the defending unit still get to stand and shoot?

Yes, as long as the failed charge brings the charging unit into range
of the defender's missile weapons.

Source: Gav Thorpe - Warhammer Design Team / Direwolf FAQ Council Interpretation

If a character joins a war machine and has a missile weapon, can he stand & shoot with that weapon?

Unless specifically acting as crew (ie, an Engineer who used his ability the previous turn) a character who joins a war machine unit is not considered crew and so may stand & shoot.

Source: Warhammer Chronicles 2004 page 114

What happens when the monstrous mount of a rider is killed by a stand and shoot reaction prior to the monstrous mount beginning its charge move? Does the rider continue to attempt the charge?

In cases where the stand and shoot is resolved before the charger moves, the rider will be on foot before the model starting moving. In this situation, the rider should attempt to complete the charge using his own charge move.

Source: Rulebook pages 52, 53 / Direwolf FAQ Council Interpretation

What happens when the monstrous mount of a rider is killed by a stand and shoot during its charge move? Can the rider continue to attempt the charge?

In cases where the stand and shoot is resolved after the charger has started moving (which only happens if the charger starts out of range of the defending unit's missile weapons) the charge fails automatically at the point the monstrous mount was killed.

Source: Rulebook pages 52, 53 / Direwolf FAQ Council Interpretation

What happens when the chariot a character is riding in is destroyed by a stand and shoot reaction prior to the chariot beginning its charge move? Does the character continue to attempt the charge?

In cases where the stand and shoot is resolved before the charger moves, the character will be on foot before the model starting moving. In this situation, the character is allowed to be placed anywhere within 2" of the destroyed chariot and he should attempt to complete the charge using his own charge move.

Source: Rulebook pages 52, 53, 127 / Direwolf FAQ Council Interpretation

What happens when the chariot a character is riding is destroyed by a stand and shoot during its charge move? Can the character continue to attempt the charge?

In cases where the stand and shoot is resolved after the charger has started moving (which only happens if the charger starts out of range of the defending unit's missile weapons) the charge fails automatically and the character is placed anywhere within 2" of the destroyed chariot.

Source: Rulebook pages 52, 53, 127 / Direwolf FAQ Council Interpretation

If a character is in a unit that flees, he flees with the unit. If the unit is below 25% of its original size, it cannot rally - character included. However, what happens if the character is the only model left in the unit? Is he still part of that unit if he breaks and flees? Can he then not rally, since his "unit" is below 25% of its original size?

If the character is the only one left, the unit has been destroyed and therefore the character is no longer a part of it. Since the character is above 25% of their own starting size they will always be able to rally.

Source: July 2002 Q&A Update on the Warhammer Chronicles website

When a unit that utilizes random compulsory movement (e.g. Chaos Spawn, Snotling Pumpwagon, etc.) pursues another unit off the board, and returns in its next compulsory move phase, can its move that turn take it into contact with the enemy?

Yes. As units that utilize random compulsory movement do not declare charges, they are not restricted from coming into contact with an enemy unit on the turn they return to the table.

Source: Rulebook page 76

In the Appendix Six (Rules Commentary) guidance covering charges involving multiple charging units, it indicates that the player moving the charging units must divide evenly the frontage of the target unit between the charging units and shows examples of how to resolve this using ranked units. When one or more of the charging units is a single model (such as a chariot, giant, lone character, etc.) does the rule on page 268 about equally dividing the frontage of the target unit between the charging units still apply?

Yes, the rule about splitting the frontage of the target unit still applies. The Appendix Six (Rules Commentary) guidance does not provide an exception for single models. The maximize chargers rule found on page 52 of the Rulebook is still applied, however it is simply applied to the portion of the target unit each charging unit has been allocated. Note that resolving the alignment of the combatants in this manner has the important benefit of reducing clipping situations.

Source: Rulebook page 268 / Direwolf FAQ Council Interpretation

During the move chargers step of the movement phase, if a charging unit catches an enemy unit which just fled from their charge (thus destroying the fleeing unit) and the charging unit's full charge move would move it into contact with an additional enemy unit, does this count as pursuit into fresh enemy? Or is the charging unit forced to stop 1" away from the additional enemy unit as a charge (or redirected charge) was not declared against it?

The rules do not allow us to come into contact with an enemy unit during the Move Charges step of the movement phase unless A) valid charge or re-directed charge was declared against the enemy unit we wish to contact or B) the unit was "drawn-in" to the combat per the rules covering multiple targets in Appendix Six of the main rulebook. Therefore, in the example above, the charging unit is forced to stop 1" away from the additional enemy unit.

Source: Rulebook pages 55, 267 / Direwolf FAQ Council Interpretation

If an unengaged unit classified as "Moves as a Monster" in the Single Models Movement Chart is charged in the Flank or Rear does it have the ability to turn and face the chargers?

No. The updates in Warhammer Chronicles replaced the wording on pages 54 and 55 of the rulebook in regards to flank and rear charges involving single models. Anything larger than a man sized character on foot now has a clear front/flank/rear for combat purposes and his opponent will get the flank / rear bonuses if the model is charged in the flank / rear.

Source: Gav Thorpe - Warhammer Design Team / Warhammer Chronicles 2004 page 114

Single Models that move "As Monsters" or "As Skirmishers" are described as "no need to turn or wheel" and can "pivot on the spot with no penalty". Does this mean these models can zig zag or otherwise change direction several times while charging?

No. When charging, move single models exactly like other units, except instead of the single wheel allowed, the model may be rotated once in place for no movement penalty. In other words, single models can only change direction once when charging.

Source: Warhammer Chronicles 2004 page 114 / Direwolf FAQ Council Interpretation

Can you change the position of a character within a ranked up unit in the movement phase?

As long as you're not charging, you can change the position of a character, though he must still remain in the front rank if possible (except for Skaven...).

Source: Anthony Reynolds - Warhammer Design Team (Online Q&A on the Games Workshop Warhammer Forum)

When a unit that pursued another unit off the board returns, do you place the entire unit back on the table and then move it, or do you expend movement to move it back onto the table?

I always play it that the unit has to physically move on to the table, as if its front rank started the phase touching the outside edge of the board. This isn't directly supported in the rules, but is the intent.

Source: Gav Thorpe - Warhammer Design Team

If a unit has pursued another unit off the board, when in its following movement phase does it arrive back on the battlefield?

It arrives back on the battlefield when it would normally move. So, most units would arrive back on the battlefield in the Remaining Moves phase (as they cannot charge). Units like Spawn of Chaos will arrive back in the Compulsory Moves phase (otherwise they would never actually get back onto the table!)

Source: Anthony Reynolds - Warhammer Design Team (Online Q&A on the Games Workshop Warhammer Forum)

If a ranked unit that somehow didn't have enough movement to get its entire formation back onto the table (i.e. Dwarfs in difficult terrain) should we just "fudge" it and let them come back on the table?

Correct! This also happens to deep infantry units, with enemy units close by that stop marching.

Source: Gav Thorpe - Warhammer Design Team

A unit that pursued another unit off the board is said to arrive back in the same place that it left the board. What happens if your opponent has placed a unit in that place?

Move the unit back on as close to the position it left as possible.

Source: Anthony Reynolds - Warhammer Design Team (Online Q&A on the Games Workshop Warhammer Forum)