No. Chaos armies are not exempt from the main rule that the character with the highest Leadership value must be the General.
Source: Warhammer Fantasy: 6th Edition
Hordes of Chaos - Frequently Asked QuestionsURL Copied!
View complete list of all frequently asked questions.
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Can I have a daemonic character in my mortal army even though its Leadership value is higher than my mortal General's Leadership value?URL Copied!
Source: Gav Thorpe - Warhammer Design Team / Hordes of Chaos Army Book page 55 / Rulebook page 102
Can daemons use the Chaos General's Leadership value for Instability tests?URL Copied!
Yes they can. From Page 102 of the main Rulebook "Any unit within 12" of the General model may use the General's Leadership value instead of its own when making a Leadership-based test..." On page 29 of Hordes of Chaos while discussing Instability tests it states "Roll 2D6 and compare this to the daemons' Leadership value, with no combat resolution modifiers..." Nowhere in Hordes of Chaos does it state that the General's Ld value may not be used and in fact the specific wording used by the design team (as shown above) makes it clear that daemons may use the Ld value of the General for Instability tests.
Source: Hordes of Chaos Army Book page 29 / Rulebook page 102
Does a Chaos Battle Standard Bearer allow daemonic units to re-roll Instability tests?URL Copied!
No. Daemons don't get the benefit of the Battle Standard Bearer re-roll due to the instability test *not* being a break test (Instability test is made instead of a break test).
Source: Gav Thorpe - Warhammer Design Team / Hordes of Chaos Army Book page 29
Can Chaos characters join unmarked units such as Marauders and Chaos Hounds?URL Copied!
Yes.
Source: Gav Thorpe - Warhammer Design Team / Hordes of Chaos Army Book page 46
If a character with the Mark of Chaos Undivided joins a unit of Marauders, can that unit then re-roll failed psychology tests?URL Copied!
No.
Source: Anthony Reynolds - Warhammer Design Team (Online Q&A on the Games Workshop Warhammer Forum)
What are the sacred numbers of the four gods of Chaos?URL Copied!
Slaanesh: 6; Nurgle: 7; Khorne: 8; Tzeentch: 9.
Source: Warhammer Sourcebook (3rd Edition) Realms of Chaos - The Slaves of Darkness pages 16, 17 / Warhammer Sourcebook (3rd Edition) Realms of Chaos - The Lost and the Damned pages 14, 32 / Warhammer 40,000 Codex: Chaos Space Marines page 38
Are Nurglings skirmishers? In their description, it says so, but in the army list it doesn't.URL Copied!
Yes.
Source: Warhammer Chronicles 2004 page 118
What happens if a unit of Tzeentch Screamers makes a slashing attack on a unit that does automatic hits, like a Night Goblin Fanatic?URL Copied!
Both units inflict and take damage. In the example of the Fanatic, the Screamers take D6 S5 hits and simultaneously each do a S3 hit on the Fanatic.
Source: Warhammer Chronicles 2004 page 118
What is the unit strength of a Chaos Warhound and are Chaos Warhounds a ranked unit?URL Copied!
Chaos Warhounds have a unit strength of 2 each and as they are not classified as "Fast Cavalry" they do receive a rank bonus.
Source: Hordes of Chaos Army Book page 28 / Warhammer Chronicles 2004 page 114
Are each of the heads of a Chaos Dragon allowed to pick a different target? Or is the model bound by the normal rules for shooting?
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It is bound by the normal rules for shooting. If there is a unit which can be reached by both breath weapons, the Chaos Dragon cannot Divide Shots. Otherwise (i.e., no unit can be reached by both breath weapons) the Divide Shots rule applies and the breath weapons can attack different targets.
Source: Rulebook pages 61, 114 / Hordes of Chaos Army Book page 61 / Direwolf FAQ Council Interpretation
Where can I find the rules for Mounted Daemonettes?URL Copied!
In Warhammer Chronicles 2004.
Source: Warhammer Chronicles 2004 page 36
Do Tzeentch Flamers move separately?URL Copied!
Yes they do. On page 40 of Hordes of Chaos change the wording "After that they are free to move as they like, and they count as a separate unit for the rest of the game" to "After that they are free to move as they like, and EACH counts as a separate unit for the rest of the game."
Source: Hordes of Chaos Army Book page 40 Warhammer Chronicles 2004 page 126
Can Flamers hurt fire immune units (Dragon Princes..) in close combat?URL Copied!
Yes.
Source: Anthony Reynolds - Warhammer Design Team (Online Q&A on the Games Workshop Warhammer Forum)
Can flamers stand and shoot?URL Copied!
Yes.
Source: Anthony Reynolds - Warhammer Design Team (Online Q&A on the Games Workshop Warhammer Forum)
Does a character on a Daemonic mount benefit from its immunity to psychology?URL Copied!
No.
Source: Warhammer Chronicles 2004 page 118
Can a mortal Chaos character mounted on a daemonic steed join a unit of daemons?URL Copied!
No. Only a mortal character with the Chalice of Chaos (which makes him a daemon) may join a unit of daemons. Non-daemonic models may not join a daemonic unit.
Source: Gav Thorpe - Warhammer Design Team / Hordes of Chaos Army Book page 29
Can a mortal Chaos character mounted on a daemonic steed join a mortal unit?URL Copied!
Yes. A daemonic steed may be joined to a mortal unit, as long as the mortal chaos character riding the steed is alive.
Source: Gav Thorpe - Warhammer Design Team / Hordes of Chaos Army Book page 29
When a mortal Chaos character mounted on a daemonic steed and joined to a mortal unit is killed, what happens to the daemonic steed?
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At the end of the phase in which the mortal Chaos character is killed, the daemonic steed is separated from the mortal unit (you might like to place him 1" away to make sure this is clear). If the daemonic steed is involved in combat when the character is killed, place it so it remains in base to base contact with the enemy. In addition, remember to take a Slain Rider test and generate a Monster Reaction if the test is failed.
Source: Hordes of Chaos Army Book page 29 / Direwolf FAQ Council Interpretation
If two units with Cloud of Flies are fighting each other, or a Plaguebearer unit is affected by a spell that makes them attack themselves, do they suffer the -1 to hit modifier?URL Copied!
No.
Source: Warhammer Chronicles 2004 page 118
If an enemy unit is fighting against two Chaos units, one with Cloud of Flies and one without, does the enemy unit suffer a -1 to hit only the unit with Cloud of Flies or both?URL Copied!
Both. The rule states "Any unit in close combat with one or more models with a Cloud of Flies suffers a -1 modifier on rolls to hit."
Source: Hordes of Chaos Army Book page 49
Can the Spell Breaker Gift be used to dispel a "remains-in-play" spell in a subsequent turn?URL Copied!
Yes it can.
Source: Gav Thorpe - Warhammer Design Team / Hordes of Chaos Army Book page 48
Can you put both "Unliving Idol" and "Master of Mortals" on a Daemonic character?URL Copied!
No.
Source: Anthony Reynolds - Warhammer Design Team (Online Q&A on the Games Workshop Warhammer Forum)
Can a mortal character with the Chalice of Chaos purchase Daemonic gifts since he becomes a deamon?URL Copied!
No. He can still get other mortal magic items though.
Source: Anthony Reynolds - Warhammer Design Team (Online Q&A on the Games Workshop Warhammer Forum)
When using the Staff of Change, may I re-roll the dice used to cast or dispel a spell one at a time?URL Copied!
No. Per the Errata printed in Warhammer Chronicles, the bearer can make a single re-roll of one or more dice rolled to cast or dispel each spell.
Source: Hordes of Chaos Army Book page 52 / Warhammer Chronicles 2004 page 126
How do you resolve a combat where the attacker is entitled to re-roll missed hits (e.g. Hatred) and the defending Chaos character is wearing the Armour of Damnation (which forces the attacker to reroll all successful hits)?URL Copied!
The attacking player rolls to hit and re-rolls misses. Then the defending player makes the attacker re-roll all successful attacks.
Source: Warhammer Chronicles 2004 page 118
If a Slaanesh Lord has the Pendant of Slaanesh (any wounds taken give bonus attack to the Chaos Lord for the rest of the game) and the Crown of Everlasting Conquest (Regenerate), and the lord takes a wound that is then regenerated, does he gain an extra attack?URL Copied!
Yes.
Source: Anthony Reynolds - Warhammer Design Team (Online Q&A on the Games Workshop Warhammer Forum)
I mount a Chaos Lord of Khorne atop a Chaos Dragon, and equip him with the Chaos Runeshield and the Berzerker Sword. Do all the models in base to base contact with my Dragon count for the effects of both items?URL Copied!
Yes.
Source: Warhammer Chronicles 2004 page 118
Does the Golden Eye of Tzeentch provide a ward save to a chariot the character is riding in? In other words does a chariot count as a mount for purposes of this item?URL Copied!
Yes it does.
Source: Gav Thorpe - Warhammer Design Team / Hordes of Chaos Army Book page 52
If Gaze of the Gods turns my Khorne Lord into a Chaos Spawn, is it a Bloodbeast of Khorne or just a normal Chaos spawn?URL Copied!
Just a normal spawn (not that any spawn is really 'normal'!)
Source: Warhammer Chronicles 2004 page 118
What mounts can a character take if he has the Chalice of Chaos?URL Copied!
The character may ride on a Chaos Steed or a Daemon Steed, but may not ride a Chariot or a Dragon of Chaos.
Source: Anthony Reynolds - Warhammer Design Team (Online Q&A on the Games Workshop Warhammer Forum)
When an enemy unit is affected by Green Fire of Tzeentch and strike themselves, does the unit use its main weapon (caster basically chooses), or does the owner of the unit get to choose? For example, if a unit is equipped with great weapons and shields, would they use the great weapons (caster's choice) or band weapon and shield (owner's choice)?URL Copied!
Caster's choice.
Source: Warhammer Chronicles 2004 page 118
If casting the Tzeentch spell Green Fire on a unit of swordsmen can the caster freely choose what equipment the combat is fought with? To specify can it be cast on a unit of Empire swordsmen that then elect to only use their hand weapons not using the shields?URL Copied!
The caster chooses which weapon to attack with. The Swordsmen will defend themselves as best they can though, so they would use their shields. However, if a unit was armed with halberd and shield, the caster may choose for them to attack with the halberd, so they could not use their shields to defend with, as they are using a two-handed weapon.
Source: Anthony Reynolds - Warhammer Design Team (Online Q&A on the Games Workshop Warhammer Forum)
Do spells from the Lore of Tzeentch (which are all named as a different color of fire) count as "Fire" attacks?URL Copied!
No they do not. None of the Tzeentch spells include the wording "This is a Fire attack and causes double damage against flammable targets" as pure flaming spells do. This was confirmed via the High Elf Q&A for Dragon Armour which states that models with Dragon Armour are NOT immune to Tzeentch spells.
Source: Beasts of Chaos Army Book page 78 / Warhammer Chronicles 2004 page 117 / Direwolf FAQ Council Interpretation
If the Tzeentch spell Indigo Fire is cast upon a unit of skirmishers, where are Horrors placed? It is normally in contact with the front rank, but skirmishers obviously do not have a front rank.URL Copied!
They are placed against the skirmishing model closest to the caster.
Source: Anthony Reynolds - Warhammer Design Team (Online Q&A on the Games Workshop Warhammer Forum)
The Slaanesh spell, Titillating Delusions states that affected units must move towards the nominated point in the Remaining Moves phase - does this mean that they can declare charges as normal (thereby moving before being forced to move in the Remaining Moves phase)?URL Copied!
Yes. If there is an enemy in their way, they must declare a charge against them following the normal turn sequence.
Source: Warhammer Chronicles 2004 page 118
The Titillating Delusions spell. May an affected unit still declare charges against units in line of sight but not on the line designed by the spell? What about frenzied units who are forced to declare charges when possible? If a unit is affected, is it considered "immune to psychology", or can psychology effects alter their movement? Can you choose to flee from a charge, away from the direction nominated by the spell? If you cast a magical movement spell or incantation at an affected unit, can you freely choose the direction or are you forced to move the unit in the direction given by the Delusions spell?URL Copied!
The thing affected by the spell is the unit's voluntary movements: all voluntary movement, including those that result from a spell or incantation, even charge declarations, have to be made in the direction given by the delusions spell. This includes the voluntary direction that Spawn and Pump Wagons move in. However, the affected unit is not Immune to Psychology, and all compulsory movement still obeys its own rules (compulsory charges, failed terror tests, etc.). The unit can still flee a charge, but will still be affected by the spell as soon as it regains its freedom of movement.
Source: Anthony Reynolds - Warhammer Design Team (Online Q&A on the Games Workshop Warhammer Forum)
Can a unit be affected by the Slaanesh spell Luxurious Torment several times, thus suffering additional damage at the start of each turn?URL Copied!
Yes.
Source: Anthony Reynolds - Warhammer Design Team (Online Q&A on the Games Workshop Warhammer Forum)
Does Luxurious Torment effect mounts?URL Copied!
No.
Source: Anthony Reynolds - Warhammer Design Team (Online Q&A on the Games Workshop Warhammer Forum)
If the target of the spell Delectable Torture is riding a monstrous mount or a chariot, does he attack his monstrous mount or chariot?URL Copied!
No.
Source: Anthony Reynolds - Warhammer Design Team (Online Q&A on the Games Workshop Warhammer Forum)
Where can I find the rules for the Hordes of Chaos character, Crom the Conqueror, Herald of Archaon?URL Copied!
In Warhammer Chronicles 2004.
Source: Warhammer Chronicles 2004 page 78
Does Crom the conqueror nullify combat "skills" not given by a weapon? For example, killing blow for Executioners, Blood Dragon Vampires, or High Elf Swordmaster characters.URL Copied!
The rule say that you treat the model as having a mundane hand weapon, so all other effects not dependant on the weapons are still there.
Source: Anthony Reynolds - Warhammer Design Team (Online Q&A on the Games Workshop Warhammer Forum)
In Archaon's Horde, do Warriors of Chaos get free upgrades if they number 16 or more models in a unit. Does this apply to Chosen units also?URL Copied!
Yes, as they are still Warriors of Chaos.
Source: October 2004 Issue of White Dwarf Magazine (US #297 / UK #298)
In a regular Mortal Chaos army, the Hellcannon can be taken as a 0-1 rare choice and takes up 2 Rare slots. What are the restrictions for taking Hellcannons in Archaon's Horde?URL Copied!
In Archaon's Horde, the 0-1 restriction is removed. They still take up two Rare slots, however.
Source: October 2004 Issue of White Dwarf Magazine (US #297 / UK #298)
Can the Hellcannon fire normally if it moved? Can it Spew Ichor if it moved?URL Copied!
War machines cannot move and shoot. However, when the Hellcannon Rampages, it IS allowed to Spew Ichor, as noted in the special rules for the Hellcannon.
Source: October 2004 Issue of White Dwarf Magazine (US #297 / UK #298)
If a Hellcannon charges a friendly unit, should that unit take a Terror test?URL Copied!
No.
Source: October 2004 Issue of White Dwarf Magazine (US #297 / UK #298)
If a Hellcannon misfires and a six is rolled on the Misfire chart, all wizards on the table are affected. Does this affect Warrior Priests, Tomb Kings and the like?URL Copied!
No, only models that are explained as working as wizards - so Liche Priests will be affected, but Warrior Priests and Tomb Kings will not.
Source: October 2004 Issue of White Dwarf Magazine (US #297 / UK #298)
How are Victory Points worked out for the Hellcannon?URL Copied!
The Hellcannon is a war machine. However, for such an expensive model that can continue to cause damage after its crew has been destroyed (albeit sometimes to its own side), we decided that Victory Points should be awarded in a slightly different way than normal. If all the crewmen are destroyed, the enemy gets half the Victory Points for the unit. If the Hellcannon itself is destroyed, then the enemy gets the full Victory Points for the unit, even if the crewmen are still alive.
Source: October 2004 Issue of White Dwarf Magazine (US #297 / UK #298)
Can the Hellcannon be spiked like a normal war machine?URL Copied!
No!
Source: Phil Kelly - Warhammer Design Team
As the Hellcannon is classified as a Large Target, if there is a friendly unit between it and an enemy unit (blocking the Hellcannon crew's line of sight to the potential target) may the Hellcannon still fire or must the crew be able to see the potential target?URL Copied!
The Hellcannon rules specify that it fires in exactly the same manner as a stone thrower with the only exceptions listed related to special affects of the hit. The stone thrower rules in the main rulebook specify that they do not need to see their specific target, but they MUST see that there are enemy in the direction they are firing. This is confirmed in the 2002 Annual War Machines article. Therefore, if the line of sight of the crew to enemy units is completely blocked by a friendly unit, then the Hellcannon may not fire.
Source: Storm of Chaos Book page 17 / Rulebook page 120 / Warhammer Annual 2002 pages 18, 19
On Page 17 under Rampage it states "When the Hellcannon is rampaging OR IN COMBAT it may only Spew Ichor in the Shooting phase." Later under Spew Ichor it states "Instead of firing normally, the Hellcannon can opt to spew out a great gout of body parts and daemonic ichor." This seems to suggest that it can only spew ichor if normally allowed to shoot (i.e. not in close combat). Is the Hellcannon truly allowed to Spew Ichor when it is engaged in close combat?URL Copied!
The Hellcannon IS ALLOWED to Spew Ichor if it is engaged in close combat.
Source: Phil Kelly - Warhammer Design Team
In a Daemonic Legion, do Flesh Hounds count toward the minimum Core unit requirement, or not, as in the Horde of Chaos book?URL Copied!
They do count as a Core unit in a Daemonic Legions list, though not as a True Core unit.
Source: October 2004 Issue of White Dwarf Magazine (US #297 / UK #298)
Be'Lakor has only five of the six Dark Emissary spells listed as available to him. Is this correct?URL Copied!
Yes. These are the five spells that he uses in battle.
Source: October 2004 Issue of White Dwarf Magazine (US #297 / UK #298)
Can the Screamers pulling a chariot of Tzeentch perform a slashing attack?URL Copied!
No.
Source: October 2004 Issue of White Dwarf Magazine (US #297 / UK #298)
In a Daemonic Legion, the spell Yellow Fire of Transformation is fairly useless, as the Daemons already get a ward save. Should we treat the effects of Yellow Fire in the same way as the Diabolic Splendour gift? What about the Blasted Standard?URL Copied!
In both cases (Yellow Fire and the Blasted Standard), treat them in the same way as Diabolic Splendour.
Source: October 2004 Issue of White Dwarf Magazine (US #297 / UK #298)
In a Daemonic Legion, the spell Yellow Fire of Transformation is fairly useless, as the Daemons already get a ward save. Should we What happens when a Daemon with the Diabolic Splendour gift casts Yellow Fire of Transformation? Does Yellow Fire of Transformation still effect the whole unit? Does the Daemon generate a 3+ ward save?URL Copied!
Yellow Fire of Transformation has been rewritten for the Daemonic Legions as a way to cast Diabolic Splendour as a spell as noted in the Q&A (printed in White Dwarf) above. Diabolic Splendour only affects the Daemonic character to whom the gift has been given (Storm of Chaos page 27). Hence Yellow Fire, when successfully cast, will only affect the Daemonic caster. Also note that the effect of multiples of the same gift is not cumulative (Storm of Chaos page 27). Since Yellow Fire is effectively Diabolic Splendour as a spell, if the Daemonic character has Diabolic Splendour gift already, casting Yellow Fire will not increase his ward save past 4+. This also means that the Blasted Standard, when carried by a Daemonic Herald, will only affect the Herald and will have no effect on the unit he is attached to. Note that the Unholy Icon which gives the unit carrying it a 4+ ward save is not the Blasted Standard and rules for the Unholy Icon do not affect the way that the Blasted Standard works.
Source: Storm of Chaos Book page 27 / October 2004 Issue of White Dwarf Magazine (US #297 / UK #298) / Direwolf FAQ Council Interpretation
Has the 0-1 limitation on Screamers been removed in the Daemonic Legions list?URL Copied!
Yes.
Source: October 2004 Issue of White Dwarf Magazine (US #297 / UK #298)
If you give a Daemonic Herald the Mark of Khorne, he gains a 6+ armour save. If you also give him the Armour of Khorne, does he get a 4+ save or is it cumulative (so that he gets a 3+ save)?URL Copied!
The effects are not cumulative. Thus, a Herald with the Mark of Khorne and the Armour of Khorne will have a 4+ armour save.
Source: October 2004 Issue of White Dwarf Magazine (US #297 / UK #298)
Being cavalry, do the new Daemonic mounted units get +1 to their armour save for being mounted?URL Copied!
Mounted Daemonettes, Changebringers, Plagueriders, Pleasureseekers, and Bloodcrushers are all cavalry and thus gain +1 to their Armour Save. Note that this is already included in the Bloodcrushers" 5+ Armour save.
Source: October 2004 Issue of White Dwarf Magazine (US #297 / UK #298)
Can a Daemonic Legions army hire Dogs of War / Regiments of Renown units?URL Copied!
No. Dogs of War / Regiments of Renown are not listed as an option in the Daemonic Legions army list. In addition, note that in the standard Hordes of Chaos book an army led by a Daemon may not hire Dogs of War (Regiments of Renown) units either.
Source: Storm of Chaos Book page 31 / Hordes of Chaos Army Book page 55 / Anthony Reynolds - Warhammer Design Team