Yes, the published errata has three separate cut and paste changes for page 117 of the Rulebook and one cut and paste change for page 269.
Source: Warhammer Fantasy: 6th Edition
Fast Cavalry - Frequently Asked QuestionsURL Copied!
View complete list of all frequently asked questions.
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Have there been any major changes to the rules for Fast Cavalry?URL Copied!
Source: Warhammer Chronicles 2004 pages 121, 123, 124, 125
Can Fast Cavalry shoot on the turn that they rally from a flee reaction?URL Copied!
No. It is stated that they can move normally, but not that they can shoot. (Even being allowed to move and shoot normally when they use their "free" reform, the act of rallying disallows them from shooting).
Source: Warhammer Chronicles 2004 page
Can Fast Cavalry shoot on the turn they perform a reform?URL Copied!
Yes. Per the errata in Warhammer Chronicles they may shoot even when marching or reforming.
Source: Rulebook page 117 / Warhammer Chronicles 2004 page 123
Fast cavalry can shoot all round, so does this mean they have 360 degree line of sight for the purposes of standing and shooting?URL Copied!
No. Per the rulebook, "...for charging, stand & shoot reactions, etc, the model needs to be facing the enemy as normal."
Source: Rulebook page 117
Can a Fast Cavalry model use its 360 degree line of sight for shooting to shoot through a friendly model in the same unit?URL Copied!
No. If a model in a Fast Cavalry unit can not draw line of sight from its base to its target without going through a friendly model, it may not fire.
Source: Rulebook pages 59, 117
Can a character in a fast cavalry unit shoot in a 360 degree arc?URL Copied!
Only if the character himself has the Fast Cavalry rule. Also note that characters without the Fast Cavalry rule may not shoot if the unit marches.
Source: Rulebook page 117
Can a wizard in a fast cavalry unit cast spells requiring line of sight in a 360 degree arc?URL Copied!
No. As specified in the Fast Cavalry rules, the improved line of sight only applies to models with the Fast Cavalry rule and only applies to shooting.
Source: Rulebook page 117
How many reforms may a Fast Cavalry unit perform during a single turn's Movement phase?URL Copied!
Per the errata in Warhammer Chronicles, an unlimited number of reforms may be performed, though no model may move more than its maximum movement distance.
Source: Rulebook page 117 / Warhammer Chronicles 2004 page 121
Do fast cavalry auto-rally if they flee a charge?URL Copied!
No. This was an error printed in the Special Rules Summary Appendix and subsequently corrected in the Warhammer Chronicles errata.
Source: Rulebook page 269 / Warhammer Chronicles 2004 page 124
If a Fast Cavalry unit rallies two or more turns after it voluntarily flees a charge, can it move in that turn?URL Copied!
No. The ability to move is limited to when the unit rallies on its "NEXT turn".
Source: Rulebook page 117
Does a character have to be mounted to join a Fast Cavalry unit?URL Copied!
No. Per the errata in Warhammer Chronicles, any character model may join a fast cavalry unit and move with the unit, but they do not benefit from any of the special rules. However, please note that if you join a character on foot to a unit of fast cavalry, the character may slow the unit down as all units are restricted to moving at the pace of the slowest member of the unit.
Source: Rulebook page 117 / Warhammer Chronicles 2004 page 125