Source: Warhammer Fantasy: 6th Edition

Grimgor's 'Ardboyz
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Lords

Black Orc Warboss
Orc Warboss
Orc Great Shaman

Heroes

Black Orc Big Boss
Orc Big Boss
Orc Shaman

Core

Orc Boyz
Orc Arrer Boyz
Black Orcs (note that the 0-1 limitation is removed)
Orc Boar Boyz

Special

Orc Boar Chariot
Goblin Rock Lobber (must include an Orc Bully)
Goblin Spear Chukka (must include an Orc Bully)
Trolls

Rare

Giant
0-1 Effigy of Gork
0-1 Ruglud's Armoured Orcs


  • The army may include Grimgor Ironhide as its General. It may also include Borgut Facebeater. If Grimgor is not present then Borgut will be the General. If neither are present then the General must be a Black Orc Warboss or Orc Warboss. If no Lord choices are allowed (because of the maximum points being played) then the General must be a Black Orc Big Boss or Orc Big Boss.

  • In this army, Grimgor and his Black Orc guards count as a Lord choice and a Core choice.

  • Black Orc Warbosses and Black Orc Big Bosses only count as a further Hero choice if they have a mount of any type.

  • There must be more Warbosses and Bigbosses in the army, including Grimgor and Borgut, than there are Great Shamans and Shamans.

  • Grimgor is only interested in getting the biggest, strongest, hurtiest Orcs in his army. Consequently, any number of units of Orc Boyz or Orc Boar Boyz can be upgraded to Big 'Uns.

Note. Originally, Grimgor's bodyguards were defined as having additional hand weapons as these were the only models available. Since then the range has expanded to include Black Orcs with great weapons, so if you wish, you may arm Grimgor's bodyguard with these instead.