Knights Errant are rather enthusiastic at the best of times, but during an Errantry War they take their rashness to a whole new level in their attempt to earn themselves honour and distinction.
Source: Warhammer Fantasy: 6th Edition
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Knights Errant suffer the following modifiers to any Impetuous test they take (this is cumulative with the -2 modifier due to the Errantry Banner itself).
-1 if there is one or more fear-causing enemies within charge range.
-1 if there is one or more terror-causing enemies within charge range.
-1 if there is one or more dragons within charge range (including undead Zombie Dragons).
-1 if there is one or more Damsels within 6" (they like to show off in front of the ladies).
-1 if there is one or more enemy unit within charge range that has a higher Unit Strength than the Knights Errant unit.
In addition, Knights Errant must always pursue. They roll an extra D6 in pursuit, and choose the highest three dice.
Parent:Errantry War